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  • 21 May 2013
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UPDATED: 15th May 2012

Fable: The Journey preview

Report by Laurie Blake

Doing the Kinect sensor detection error dance has not done much to convince core gamers that they are the controller, maybe Fable: The Journey can change that.

The game follows Gabriel, a traveller who is drawn into an epic battle of good vs evil after rescuing the mysterious blind seer Theresa.

All the actions in the game are controlled using different gestures or vocal commands, including the magic.

With a flick of your wrist you can fling fireballs at your enemies from a first person viewpoint, but it is in the combination of left and right hand powers that Fable’s combat could standout.

Developer’s Lionhead Studios are encouraging experimentation, they want players to mix and match spells to create devastating cocktails of conjuring.

Gabriel travels the vast world of The Journey on a horse drawn cart, and Lionhead say you will be encouraged to form a bond with your equestrian friend.

The Fable series has always pushed players to consider their actions, weigh the risks and make hard choices.

How to look after your horse is just one such dilemma, Lionhead have promised that others will draw us deeper into Gabriel’s story and uncover more about the enigmatic Theresa.

We will have to wait until it launches to see whether The Journey can change people’s minds, or whether motion controls that appeal to core gamers are just a fable.

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